I found my passion for digital art in my freshman year of high school, and have since been teaching myself the ins and outs of 3d modelling, environment design, animation and more.
I have experience working in a variety of game engines and other 3D applications, as well as numerous workflows adapted for indie teams and personal projects.
I have several years of experience and am committed to staying current with new technology and trends in the industry. I am an adaptive worker and can easily adjust my workflow to fall in line with the requirements of new projects and teams.
Art Direct and Lead Environment Artist working on the Outer Veil Project. in this project, I had involvement in every part of the development of the game.
Responsibilities of my role include the following:
- Quality Control for Environment Art & Design
- Creation of 3D assets, textures, shaders & materials
- Lead Art Direction
Lead Environmental Artist for Veritex Studios As of May 2017, Making the Map and all Level Elements for Project Veritex, As well random 3d Assets.