Brendon Kibler
Brendon Kibler
Enviroment Artist
Federal Way, United States

I found my passion for digital art in my freshman year of high school, and have since been teaching myself the ins and outs of 3d modelling, environment design, animation and more.

I have experience working in a variety of game engines and other 3D applications, as well as numerous workflows adapted for indie teams and personal projects.

I have several years of experience and am committed to staying current with new technology and trends in the industry. I am an adaptive worker and can easily adjust my workflow to fall in line with the requirements of new projects and teams.

Skills

3D Animation3D ModelingGame DesignAsset DevelopmentEnviroment Art & Design

Software proficiency

Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Redshift
Redshift
SpeedTree
SpeedTree
Substance Alchemist
Substance Alchemist
Substance B2M
Substance B2M
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Substance Source
Substance Source
Unity
Unity
Unreal Engine
Unreal Engine
World Machine
World Machine

Productions

  • Untitled
    • Video Game
      Re: Incarnate
    • Year
      2018
    • Role
      3d Artist
    • Company
      Winter Game Jam Group
  • Untitled
    • Video Game
      A Curious Christmas
    • Year
      2017
    • Role
      3d / 2d Artist
    • Company
      Winter Game Jam Group
  • Untitled
    • Video Game
      Spring & Autumn
    • Year
      2017
    • Role
      3d Artist
    • Company
      Cherry Jam Group

Experience

  • 3D Enviroment Artist at Erfworld LLC
    Richmond, VA, United States of America
    April 2019 - Present

    One of two 3d Digital artist working for Erfworld LLC. I am in charge of creating the geometry and some of the procedural textures used for the enviroment and items in Erfworld.

  • Art Director / Lead Enviromental Artist at Outer Veil Studio
    United States of America
    April 2018 - October 2018

    Art Direct and Lead Environment Artist working on the Outer Veil Project. in this project, I had involvement in every part of the development of the game.

    Responsibilities of my role include the following:

    - Quality Control for Environment Art & Design

    - Creation of 3D assets, textures, shaders & materials

    - Lead Art Direction

  • Enviromental Designer / 3D Modeller at Veritex Stuidios
    United States of America
    May 2017 - February 2018

    Lead Environmental Artist for Veritex Studios As of May 2017, Making the Map and all Level Elements for Project Veritex, As well random 3d Assets.