I found my passion for digital art in my freshman year of high school, and have since been teaching myself the ins and outs of 3d modeling, environment design, animation, and more.
I have experience working in a variety of game engines and other 3D applications, as well as numerous workflows adapted for indie teams, personal projects, and AAA studios.
I have several years of experience in both Indie and AAA studios and am committed to staying current with new technology and trends in the industry. I am an adaptive worker and can easily adjust my workflow to fall in line with the requirements of new projects and teams.
Environment Artist for Blizzard Entertainment Working on Diablo 4
Associate Environment Artist for Blizzard Entertainment Working on Diablo 4
Day-to-day tasks include
- Sculpting and Painting Terrain
- Artifying scenes made by the Level Design Team
- Creating custom assets
- Creating asset prefabs
Associate Level Designer for Blizzard Entertainment Working on Diablo 4
Day-to-day tasks include
- Sculpting and Painting terrain
- Creating intuitive, easy-to-understand blackouts for levels.
- Working closely with the art team, writing teams, gameplay teams, and more
- Blocking out structures with greybox assets
- Set Dressing blockouts
Level Design Intern for Blizzard Entertainment working on Diablo 4
Day-to-day tasks include
- Sculpting and Painting terrain
- Set Dressing
- Working closely with the art and quest design teams
One of two 3d Digital artist working for Erfworld LLC. I am in charge of creating the geometry and some of the procedural textures used for the enviroment and items in Erfworld.