Brendon Kibler
Brendon Kibler
Environment Artist on Diablo IV
Irvine, CA, United States

I found my passion for digital art in my freshman year of high school, and have since been teaching myself the ins and outs of 3d modeling, environment design, animation, and more.

I have experience working in a variety of game engines and other 3D applications, as well as numerous workflows adapted for indie teams, personal projects, and AAA studios.

I have several years of experience in both Indie and AAA studios and am committed to staying current with new technology and trends in the industry. I am an adaptive worker and can easily adjust my workflow to fall in line with the requirements of new projects and teams.

Skills

3D ModelingLevel DesignAsset DevelopmentGame DesignEnviroment Art & Design3D AnimationDigital Sculpting

Software proficiency

Adobe Substance 3D assets
Adobe Substance 3D assets
Gaea
Gaea
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Redshift
Redshift
SpeedTree
SpeedTree
Substance 3D Sampler
Substance 3D Sampler
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Unity
Unity
Unreal Engine
Unreal Engine
ZBrush
ZBrush
3ds Max
3ds Max

Productions

    • Video Game
      Diablo IV: Vessel of Hatred
    • Year
      2024
    • Role
      Environment Artist
    • Company
      Blizzard Entertainment
    • Video Game
      Diablo IV
    • Year
      2023
    • Role
      Associate Environment Artist
    • Company
      Blizzard Entertainment
    • Video Game
      Creeper World 4
    • Year
      2020
    • Role
      3D Artist
    • Company
      Knuckle Cracker, LLC

Experience

  • Environment Artist at Blizzard Entertainment
    Irvine, California
    March 2024 - Present

    Environment Artist for Blizzard Entertainment Working on Diablo 4

  • Associate Environment Artist at Blizzard Entertainment
    Irvine, California
    April 2022 - March 2024

    Associate Environment Artist for Blizzard Entertainment Working on Diablo 4

    Day-to-day tasks include

    - Sculpting and Painting Terrain

    - Artifying scenes made by the Level Design Team

    - Creating custom assets

    - Creating asset prefabs

  • Associate Level Designer at Blizzard Entertainment
    Irvine, California, United States of America
    January 2020 - Present

    Associate Level Designer for Blizzard Entertainment Working on Diablo 4

    Day-to-day tasks include

    - Sculpting and Painting terrain

    - Creating intuitive, easy-to-understand blackouts for levels.

    - Working closely with the art team, writing teams, gameplay teams, and more

    - Blocking out structures with greybox assets

    - Set Dressing blockouts

  • Level Design intern at Blizzard Entertainment
    Irvine, California, United States of America
    May 2020 - September 2020

    Level Design Intern for Blizzard Entertainment working on Diablo 4

    Day-to-day tasks include

    - Sculpting and Painting terrain

    - Set Dressing

    - Working closely with the art and quest design teams

  • 3D Enviroment Artist at Erfworld LLC
    Richmond, VA, United States of America
    April 2019 - September 2019

    One of two 3d Digital artist working for Erfworld LLC. I am in charge of creating the geometry and some of the procedural textures used for the enviroment and items in Erfworld.