A lone blacksmith works to continue his family's legacy shop.
This project has taken me well over a month, due to being back in school and applying for colleges and such. All the models are made in Maya, textured in Substance Painter, imported into Unreal Engine 4 and rendered in a standalone (Using Ansel), then touch ups done in Photoshop.
Scene is rendered in real-time in Unreal Engine 4.