Blacksmith Workshop

360 Pano

Brendon kibler unreal engine demo super resolution 2017 11 05 17 35 25 72
Brendon kibler unreal engine demo super resolution 2017 11 05 17 35 54 05
Brendon kibler unreal engine demo super resolution 2017 11 05 17 35 38 37
Brendon kibler unreal engine demo super resolution 2017 11 05 17 36 02 07
Brendon kibler unreal engine demo super resolution 2017 11 05 17 36 16 60
Brendon kibler unreal engine demo super resolution 2017 11 05 17 36 51 51
Brendon kibler unreal engine demo super resolution 2017 11 05 17 37 02 90
Brendon kibler unreal engine demo super resolution 2017 11 05 17 36 39 28

A lone blacksmith works to continue his family's legacy shop.

This project has taken me well over a month, due to being back in school and applying for colleges and such. All the models are made in Maya, textured in Substance Painter, imported into Unreal Engine 4 and rendered in a standalone (Using Ansel), then touch ups done in Photoshop.

Scene is rendered in real-time in Unreal Engine 4.